Spell
ContinuousBlockout Curtain
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2866
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.
Blockout Curtain — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Negation/Interaction
Why it scores here
Blockout Curtain is a Continuous Spell that protects one card per turn for each of its two effects: it destroys itself to save one of your cards, or banishes itself from the GY to save one of your opponent's cards. It converts a Spell-zone slot into protection and GY recursion rather than board presence or card advantage, so it scores on accessibility, resilience and cheap deck cost, not on any ATK/DEF or popularity. The 22-deck sample (mostly Dinomist, 1.91 copies on average) confirms it is a practical slot, but with no combo evidence, combo conversion and effect interaction stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Spell that is drawn like any other card, played in 22 recent decks at about 1.9 copies, with no searcher or combo route recorded (observed; inference on draw dependence). |
| Combo & Conversion | 10 | The text converts nothing into a board or a chain of plays, and no combo boards include it (inferred from text; combo data total is 0). |
| Resource Economy | 45 | Effect 1 trades the card for one of yours and effect 2 spends a GY copy to save one opponent card, so value is roughly even with a small GY recursion (inferred from text). |
| Effect & Interaction | 35 | It is a destruction replacement rather than a negation or removal, so it protects but does not disrupt, and it can help the opponent's cards as well (verified from text). |
| Material Utility | 5 | A Spell cannot be used as Link, Synchro, Xyz or Fusion material, so the body contributes nothing here (verified from card type). |
| Resilience & Flexibility | 60 | It works from the field and from the GY across both players' turns, with two independent once-per-turn effects (verified from text; inference on how often it survives interaction). |
| Deck-Building Efficiency | 65 | Low copy count, no garnet or lock restriction, and a generic effect that fits many shells, so it is cheap to run (observed from 22-deck copy distribution; inferred from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Negation/Interaction. Intrinsic ≈ 47, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protects one of your own cards per turn from battle or card-effect destruction by sending itself to the Graveyard
- Effect 2 gives a second use from the Graveyard, so one card can act twice in a game
- Played in 22 recent decks at roughly 1.9 copies each, which confirms it is a practical slot
- No garnet, lock or self-restriction, so it is cheap to run
Weaknesses
- Adds no board presence, no card advantage and no combo conversion
- Cannot be used as material for any summon
- Does not negate, remove or stop an effect; it only changes which card is destroyed
- Applies only when the destruction event happens, so it is dead while nothing is threatened
- No combo or starter evidence, so its real impact in practice is unmeasured
Counters / choke points
- Opponent effects that destroy or banish this Continuous Spell itself (inferred from text; no counter evidence supplied)
Best use
Protective Continuous Spell (destruction replacement with GY recursion). Decks: Dinomist. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: two once-per-turn destruction-replacement effects (one from the field, one from the GY); Card type: Continuous Spell, so it cannot be material; 22 decks with 1.91 average copies and a max of 3
- Observed: Dinomist accounts for 11 of 22 decks (50%); Gameplay type 7 accounts for 72.7% of decks; Harpie's Feather Duster appears in 77.3% of decks with this card
- Inferred: Primary role is a protective utility rather than a negation or removal card; Accessibility is roughly even, as a hand-drawn Spell with no searcher route; Effect 2 gives meaningful recursion value
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 22-deck sample only no official rulings or timing clarification for the destruction-replacement interaction






